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Deadlock planetary conquest insect
Deadlock planetary conquest insect









The game can be played against a number of human opponents (over the Internet), or against the computer. She will give advice to all colony leaders.Īny colony that builds the agreed upon number of City Centers or drives the other colonies away, keeps the planet forever." Gameplay Only Oolan, a Tolnan, may be contacted in space. Intentional contact with the Skirineen is a direct violation of this treaty. The colony leaders should develop resources and military units as fits their strategy. There are no limits on weapons or technologies. The colonies will have food, energy, iron, and wood. Five hundred colonists armed only with laser pistols may land. Since we all wish to claim the planet, Gallius IV, the conflict will be moved to the surface and resolved there.Įach race can drop one colony ship onto the planet. "We, the leaders of the Cyth, the Ch'Cht, Human, Maug, Re'Lu, Tarth, and Uva Mosk, agree to stop hostilities in space. The recently discovered and neutral Tolnans serve as advisers to everyone, while the Skirineen operate the local black market. The colony to drive all others off the planet's surface, or to construct a pre-set number of cities, would claim the planet for its leaders. No restrictions were put on weapons developed and used by the colonies, as opposed to the colonists only being allowed to bring laser pistols with them. Each of the seven would deploy five hundred lightly armed colonists to the planet, who would then each begin developing a colony. To avoid an intergalactic war, as well as to prevent the disputed planet from being accidentally destroyed by the space fleets battling around it, a treaty called The Compact of Gallius IV was signed by seven of the eight races. An armed conflict ensued as each race was determined to capture the planet for its own purposes. Each consecutive City Center is more expensive than the last, which makes this victory condition harder to achieve.Expeditions sent by the governments of eight races came to orbit around Gallius IV. Natural resources are unlimited, but different resources are gathered at different rates on different land types.Įliminating all other colonies or constructing a predefined number of City Centers are among Victory Conditions.

deadlock planetary conquest insect

The map is divided into territories, which can differ in land type and the amount of natural resources ( Food, Wood, Iron, Energy and, Endurium) available. The game is played in two perspectives: The "world view", where the colony leader can move armies, trade resources with or attack other colonies, and the "settlement view", where colony management (such as town planning and building) takes place. There's no direct control of what happens in battle.

deadlock planetary conquest insect

Units can only be given combat orders in advance - the player is presented with a video recording of a battle after one has occurred. Special Units, such as Scouts, are trained in City Centers. Military units are divided into sea, land, air and missile, each type produced by a different line of buildings. The colony can be greatly expanded by colonizing new territories. The player is given freedom to decide what needs to be done, it's possible to construct various kinds of Buildings, collect or produce Resources and research Technologies. There are no limits on what can be researched or how the player can achieve conquest. Each race is allowed to produce immediately after landing: One Housing, a Colonizer unit, and a City Center. It was, however, against the rules of the pact of Gallius IV to contact them.Įach race and the player are allowed to land 400 Colonists on to the surface of the planet, with an amount of basic resources: Food, Wood, Energy and Iron. However, they decided to operate a Black Market on the planet's orbit, trading Resources, Technology, Units and Information to any race that needs it, for a hefty price. Since the Skirineen decided to not sign the pact, they were not allowed to land on the planet. The pact rules are that any race that build the agreed number of City Centers or drives away all opposing forces may keep the planet forever. Seven of the eight races then signed The Compact of Gallius IV, the Skirineen did not. The eight races agreed to stop all the fighting in space and decided to battle on the surface of the planet. The eight races decided it was not a good idea to fight for the planet on space, since they could accidentally destroy the planet.

deadlock planetary conquest insect deadlock planetary conquest insect

The game is about eight Races, which are the ChCh-t, Cyth, Humans, Maug, Re'Lu, Skirineen, Tarth and Uva Mosk who want to dominate the planet Gallius IV because of its precious natural Resources.











Deadlock planetary conquest insect